![]() gal-animation file into the RM requires technical information that is almost impossible to handle, especially as a lot of the graphics code of VXA is closed source and whoever writes a script for this would have to work from scratch. gal-animation file into the RM requires technical information that is almost impossible to handle, especially as a lot of the graphics code of VXA is closed source and whoever writes a script for this would have to work from gale (GAL) is a format and program that is not directly supported by any RPG Maker. Then you can use PNGs exported from your program (reformatted with GIMP or a similiar image program) to recreate your animation either in the database or by combining show picture and play sound effect on event commands. ![]() The animations are stored there as pictures for sources, and created by combining pictures and sounds and effects. Please go into the database, animation tab and look on how the engine creates animations. Graphics Gale should be able to export into PNG for example, but that are pictures and not complete animations. This script removes combat and inventory from the game UI. Edits the menu to open to the item menu and adds items, key items, save, and game end options. What you need to do is to remake that animation into formats that the RPG-Maker supports. It removes Status, Formation options from menu, and shows all actor’s info on the main screen. The chance of that happening is extremely low. Which means that it is almost impossible to use - you would have to find someone who knows how that program stores its data and programs a file reader and viewer with a RGSS3-script for you. Gale (GAL) is a format and program that is not directly supported by any RPG Maker.
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