Sales faltered during the release of the last two sets, based on the films and on holodeck scenarios. It was after this that the game began a serious decline in popularity and sales. Two more sets featuring Original Series cards came next (when that property was added to the license), followed by sets drawing heavily on Voyager which introduced the new, but smaller Kazon, Vidiian, and Hirogen affiliations. The era of these expansions is considered by many players to be the 'golden age' of First Edition. This was soon followed by several sets based on situations in Deep Space 9 these introduced affiliations for the Bajorans, Cardassians, Dominion, and Ferengi, along with enhanced systems for battling and capturing. The First Contact set arrived late that year, based on the film Star Trek: First Contact that set introduced the Borg affiliation, among other new concepts. In 1997, Decipher announced that a wider scope had now been licensed for the game: Deep Space 9, Voyager and The Next Generation movies would soon be depicted in new cards, thus the game's name was shortened to the existing title. This narrow scope caused little attraction for players, and it was felt that only five more sets could be released before running the full course of available material. As such, the only affiliations created were the Federation, Klingons, and Romulans, plus a group for other cards that didn't fit into the three main affiliations called Non-Aligned. It was first licensed only to cover Star Trek: The Next Generation, and the first three card sets were limited to that show's universe. What is now known as First Edition (commonly abbreviated "1E" among players) is the original conception of the game, through various designers and iterations. These are groupings of ships and personnel based on the major interstellar powers of the Star Trek universe, and decks will be based around one, or perhaps more, of these groups. One of the most attractive themes of the game is affiliations. Other aspects of the game increase player interactions: ships and personnel can battle, or otherwise affect each other cards like events and interrupts can alter the environment for one or more players and points can be scored using methods other than mission solving. If the mission is solved, the player earns the printed points. Once the required dilemmas are passed, the personnel still active in the attempt must have the skills and/or attribute totals required by the mission to solve it. Often if the personnel have the required skills or attributes they can overcome certain dilemmas' effects. Once a mission attempt starts, the personnel will create away teams to encounter dilemmas which will challenge them in some way. This is done by bringing personnel, ships and equipment into play, then moving an attempting team to a mission. The standard central goal for a player of STCCG is to obtain 100 points, primarily by completing missions or objectives. The game now has two distinct editions, though both forms of the game have many common elements. It was first introduced in 1994 by Decipher, Inc., under the name Star Trek: The Next Generation Customizable Card Game. The name is commonly abbreviated as STCCG or ST:CCG. The Star Trek Customizable Card Game is an out-of-print collectible card game based on the Star Trek universe. Star Trek Customizable Card Game (2nd Edition) Designers Tom Braunlich, Rollie Tesh, Evan Lorentz, and Bill Martinson Card back for Star Trek Customizable Card Game
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